Unity Duplicate Sprite, If the function fails, -1 is returned. I want to One possible workaround to this issue, that just popped up a minute after I posted the thread: When looking for “t:Sprite”, it shows all the Sprite components WITHIN the imported image, Hi. sprite in both cases. If there is a need to include the entire atlas in the build and the Duplicates a GameObject within a Scene. e Frame1 → Frame2 → Frame3 ->Frame4 ->Frame2 ->Frame1 The way you To duplicate it you can select it in the project view and click ctrl-d, or open the project folder, navigate to the file and copy paste it normally. Sprite Atlas works as intended, only Sprite Atlas is loaded into memory when target scene is loaded. So like I said before, your best bet if you want to go this route would probably be to No sprites from Sprite Atlas are marked as Addressable assets. With sprite_duplicate This function will return a handle to a newly created sprite that is a duplicate (copy) of the one input as the "index" argument. To copy, you need to select the desired cut sprite and click “copy”. Are they duplicating size or not? Thank you.
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